My part of work: Most of the time I developed Blueprint mechanic such as: - flying platforms and route points for them - doors - elevators - magic hammer and hammer interact logic - simple AI behaviour, logic and spawners - simple manager for combat encounter Also I helped my team with encounter and system design.
Achievements: - I got experience game development in a team. - I got opportunity to work in Unreal Engine 5 (I was familiar only with UE4 version). - Refreshed my memory about BP logic.